Article Reflection

The article Media Culture Society, written by Eugenie Shinkle talks about the power and effects that video games have on our society, and how they act as a “sixth sense”; mind simulation.¬†Apart from the endless amount of time consumed by these video games, the idea itself is revolutionary and is already starting to change the world. It combines touch along with sight and spatial awareness to create a virtual simulation into the digital world. A much different concept than world we know, the user is able to have full control over a subject’s actions and decisions.

“Taking its methodological cues from the linked domains of phenomenology and cognitive neuro- science, the following discussion examines perception and gameplay in terms of the relationship between the body, the emotions and the proprioceptive senses, sketching out some of the possibilities for emotional expression offered by a generation of video game controllers that engage the human sensorium in a newly extensive way”, says Shinkle. He uses this concept in referring to an interaction that the human mind is unfamiliar with. The endless amount of time invested in producing these games has been recognized by the users, as the high quality and level of sophistication are apparent. Games such as car racing, sports, and adventure-based games, using your fingertips, are almost life-like. The graphics, layout, and interactivity of the games have become seamless and it seems that there is no stopping this type of simulation; the expansion and world-wide interest will soon transform this idea of a virtual world to a world of endless possibilities.

Shinkle’s article defines well the use, purpose, and future hopes for video games in this generation. He explains that the concept of a video game, unfamiliar to the human mind, will change the way the world views media interactivity. The concept was recently introduced to the digital world, and acts as a revolutionary idea for our upcoming years as a nation.


Works Cited

Shinkle, E. Video games, emotion and the six senses. Media Culture Society. November 2008 vol. 30 no. 6 907-915



Our entire economy could suffer from our reality to be shifted to a virtual world. By this I mean, that the digital age has turned on to a virtual, connective and interactive solution; that is Web 3.0. We are living in society today that strictly relies on technological developments to handle tasks, make life easier. We realize that devices such as the internet, smartphones, androids, and social media, that it plays a bigger role in our lives than we think. We use it for communication, education/research, organization, recreational purposes, and the list goes on. These small sized devices can carry our whole lives on them. Every task, meeting, interest, music, and everything you can imagine. This may cause problems down the line for business and the economic as well as government

After a discussion in class, and getting insight and going beyond this article, I have come the conclusion that the development of technology will transition to a completely virtual based reality for the upcoming generations. It will act as one of the only sources of communication and thus creating an empire of itself, the Digital World.

Works Cited