Analysis – Cell Phones

Cell Phone Analysis

Cell Phones have developed in the last 15 years, and is seen today as a crucial necessity in order for our economy to survive. Our world depends on technology like cellular mobile to communicate and interact with business, family and social lives. The telephone requires a radio signal that can be accessed from virtually anywhere unless out of range of the satellites, and sometimes underground. The article, The Mobile Phone meets the Internet, written by Malcolm W. Oliphant, speaks on how the telephone has come a long way from what it was; as before 15, the mobile required only physical use of dialling and no digital information, as it very greatly thrives on today. Oliphant separates the mobile eras into three generations, the first generation consists of analog cell phones, the generation is made up of similar phones but with digital radio built in, and making the smartphone era as the third generation. “These trends should last into a fourth generation of even better spectrum efficiencies, higher radio carrier frequencies, even higher user data rates, and a blizzard of new non-voice applications plus the terminals to support them.” There is much took look upon in the future of mobile phones, and growth of our society with the help. it was when the internet was integrated into the mobile phone, that increased its popularity, along with convenience.

The article, Cell Phones + microwaves + other radiation = Disease!, written by Michael Wald, discusses the opposing side of the opinions of the cell phones in this time. By already seeing the title of this article, you can understand that Wald is firm on his beliefs that the cell phone, no matter what it has done for this society, will not benefit any of us if the health effects are so harmful to us. He starts off the article by saying “The use of cell phones is associated with an increased risk of brain tumours after 10 years of use, according to the journal Biomedicine & Pharmacotherapy”. It is puzzling that cell phones have the power to cause us so much potential harm. This article also speaks about how the use of a landline or a wireless headset can easily reduce the amount of radiation near the head of the user. “There is no way of knowing what this “individual tolerance” limit is for each of us, but it is prudent for us to take these reasonable, “natural” precautions and use our common sense”.

Both these two articles read make powerful statements on the pro’s and con’s of cell phones and their uses. The Mobile meets the Internet, by M.W. Oliphant, clearly states that the cell phone has revolutionized the way we live today, as everything we need is so portable, and accessible to us. On the other hand, we have to think about the health hazards, and Cell phones + microwaves + other radiation = disease!, by Michael Wald discusses how unsafe having open radiation close to our heads can be, and what it could become. While both articles make concrete arguments, my opinion of it is that we should be looking on what the cell phone has accomplished. It has restructured our day-to-day life. The cell phone can hold your entire life in a pocket-sized case, including communication, internet use, and recreational uses.  The cell phone is a much more important part of our life than we think, and it will remain this way as it grows and expands with research in the future.

Works Cited

Wald, Michael. “Cell Phones + Microwaves + Other Radiation = Disease!.” Original Internist, June 1, 2012.

Oliphant, M.W.. “The Mobile Phone Meets the Internet.” IEEE Xplore, August 1999. http://ieeexplore.ieee.org.ezproxy.lib.ryerson.ca/xpls/abs_all.jsp?arnumber=780995&tag=1 (accessed October 30, 2013).

Article Reflection

The article Media Culture Society, written by Eugenie Shinkle talks about the power and effects that video games have on our society, and how they act as a “sixth sense”; mind simulation. Apart from the endless amount of time consumed by these video games, the idea itself is revolutionary and is already starting to change the world. It combines touch along with sight and spatial awareness to create a virtual simulation into the digital world. A much different concept than world we know, the user is able to have full control over a subject’s actions and decisions.

“Taking its methodological cues from the linked domains of phenomenology and cognitive neuro- science, the following discussion examines perception and gameplay in terms of the relationship between the body, the emotions and the proprioceptive senses, sketching out some of the possibilities for emotional expression offered by a generation of video game controllers that engage the human sensorium in a newly extensive way”, says Shinkle. He uses this concept in referring to an interaction that the human mind is unfamiliar with. The endless amount of time invested in producing these games has been recognized by the users, as the high quality and level of sophistication are apparent. Games such as car racing, sports, and adventure-based games, using your fingertips, are almost life-like. The graphics, layout, and interactivity of the games have become seamless and it seems that there is no stopping this type of simulation; the expansion and world-wide interest will soon transform this idea of a virtual world to a world of endless possibilities.

Shinkle’s article defines well the use, purpose, and future hopes for video games in this generation. He explains that the concept of a video game, unfamiliar to the human mind, will change the way the world views media interactivity. The concept was recently introduced to the digital world, and acts as a revolutionary idea for our upcoming years as a nation.

 

Works Cited

Shinkle, E. Video games, emotion and the six senses. Media Culture Society. November 2008 vol. 30 no. 6 907-915

Summary

Our entire economy could suffer from our reality to be shifted to a virtual world. By this I mean, that the digital age has turned on to a virtual, connective and interactive solution; that is Web 3.0. We are living in society today that strictly relies on technological developments to handle tasks, make life easier. We realize that devices such as the internet, smartphones, androids, and social media, that it plays a bigger role in our lives than we think. We use it for communication, education/research, organization, recreational purposes, and the list goes on. These small sized devices can carry our whole lives on them. Every task, meeting, interest, music, and everything you can imagine. This may cause problems down the line for business and the economic as well as government

After a discussion in class, and getting insight and going beyond this article, I have come the conclusion that the development of technology will transition to a completely virtual based reality for the upcoming generations. It will act as one of the only sources of communication and thus creating an empire of itself, the Digital World.

Works Cited

http://ieeexplore.ieee.org.ezproxy.lib.ryerson.ca/xpls/abs_all.jsp?arnumber=5318703&tag=1